Two dozen agents. One frozen Severnaya. Back on your feet a second after you fall, and a victory dance after every kill.
Your mission, 007-ish.
In 1997 GoldenEye taught a generation to share a couch and four quarters of one screen. This is a love letter to its multiplayer: the same snow, the same agents, rebuilt to run in a browser tab, for friends who live nowhere near your couch.
- a.Drop in anywhere on Surface with a KF7 and more ammunition than sense.
- b.Every kill earns a three-second victory dance. Loud, proud and completely defenceless.
- c.Fall, and you are back on your feet a second later, somewhere quieter.
- d.First to ten kills wins, or the best after five minutes. Then again.
James, you will need an invitation. Whoever sent you here has the link: it opens the door and remembers you for a month. Do try to bring the place back in one piece.
Sixty-four agents.
Yes, Oddjob too.
The whole 1997 multiplayer roster, from Bond to the Moonraker Elite. Everyone is drawn at Bond's height with Bond's hitbox, so nobody gets to hide behind a short stature.
Where we are.
Built in the open, measured as we go. The honest version, the way the watch would tell it.
- a.Two agents on two computers, shots checked by the serverCompleted
- b.A hundred simulated agents on one server, nothing on fireCompleted
- c.Friends across the internet, straight from a linkCompleted
- d.A hundred real humans in one crowded final circleIncomplete
- e.Bring your own cartridge: your copy, unpacked in your own browserIncomplete
